Lesson Plan

What Is Animation?

In this lesson, students will learn to program an animated figure using ScratchJr.
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Learning Objectives

Using ScratchJr, students will create a sequence of code that causes a figure to move.

Introduction

(5 minutes)
  • To introduce the lesson, ask students to name their favorite cartoon character.
  • Ask students, "What do you know about how cartoons are made?" Discuss students' prior knowledge. Some may mention that cartoon characters are drawn on paper. Others may mention that computers are used to make cartoons.
  • Explain that a cartoon character may begin as a drawing, but when we make it move we call that "animation." To animate a character means to bring it to life.
  • Explain that when computers are used to animate a character, we are using computer code to make the character move.
  • Announce that today the class will learn how to use code to create an animated cartoon.